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Thread Statistics | Show CCP posts - 20 post(s) |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
6
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Posted - 2013.04.08 19:10:00 -
[1] - Quote
What are you doing to the Domi? You have effectively killed it as a PVE ship. Those mids are now useless unless your shield tank. However, you go shield tank and you lose the tracking computers so the mag stabs are doing nothing due to the guns missing.
Great way to make Gallente a terrible race. I agree with what has been said about all the ships. You guys seem to have no direction at all. |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
7
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Posted - 2013.04.08 19:37:00 -
[2] - Quote
Burseg Sardaukar wrote:Quote: +1 drones/level, make it a REAL drone boat :) This I'm fine with. Even if you have to drop turrets to balance it. They are unbonused anyway, so **** it.
Pretty much. I see no point in the ship for PvE.. It has basically gained a bonus that adds nothing to the ship at the cost of losing turret dps.
CCP Rise. For PvE whare are the mid and high slots suppose to be?
4 x drone links + ?? 1 x omni/1 x sensor booster (I can make do with 1) + 3 x ???
Lows remain the same as usual.
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Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
7
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Posted - 2013.04.08 20:09:00 -
[3] - Quote
Cambarus wrote:Here's to the dominix; what was once an astounding ship is now mostly shite.
Seriously, if you want to turn the domi into a pure drone boat, the first step is to give it a way to do damage befitting a battleship with drones. The 800ish DPS tops that you're going to get out of it with gardes is terrible, and if you're not going to use it as a gun/drone hybrid then you'll be better off with the geddon.
Maybe replace the damage bonus with a + drone control bonus? 10 Non-damage bonused drones would give it a reasonable amount of damage (+33% over 5 with a damage bonus, or just a hair over 1k DPS with a full set of gardes + 4 DDAs) while making it FEEL like more of a drone boat, rather than the proposed change that makes it feel like a drone/hybrid mix that just got a damage bonus removed.
EDIT: I also look forward to what happens when you rebalance the ishtar, because the new domi bonuses really are better suited for it.
Good post about the Domi. |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
9
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Posted - 2013.04.09 00:39:00 -
[4] - Quote
CCP Rise wrote:Ah yes, the Armageddon vs Dominix.
Personally, I think the strength of the neut bonus is being overestimated somewhat. Its a very cool bonus, but I think the impact of the domi's added tracking and optimal will be similar in power level - we'll have to wait and see. Please keep in mind that you will lose damage on fits that used hybrids before, but the fit will still be available.
I do want to look at the dominix power grid and see if it we can't find a better balance with the Armageddon, by adjusting one or the other.
I think the drone bay thing is kind of odd. Up the ship line you have Amarr with more bay, less bandwidth and Gallente vice versa, but at the BS scale you really can't give a drone ship less than max bandwidth, and you don't gain much from having more bay than the dominix already does. I didn't want to lower the dominix bay, so we just set the armageddon equal.
One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.
I want you to think about something. What boat is there left for Gallente for PVE? With this change to the Domi not only is it full of meh for PvP but it is completely out classed by the Gedden for PVE. There is zero reason to fly any Gallente boat in PVE.
I can not see one reason to fly the Domi. I have a full rack of useless highs, a few vacant mids that do not add anything, and my lows are for DDA's and tank. I have lost over 25% of my dps (others have lost up to 50%) and gained a bonus that adds nothing to the PVE experience. What am I suppose to do in anoms? Warp in at 50, MWJ to 150km, and then apply pitiful dps that my Kronos could easily match? I could just fly a rattlesnake and be done with it...
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Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
9
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Posted - 2013.04.09 01:10:00 -
[5] - Quote
Tuxedo Catfish wrote:Rysis Vyvorant wrote: I want you to think about something. What boat is there left for Gallente for PVE? With this change to the Domi not only is it full of meh for PvP but it is completely out classed by the Gedden for PVE. There is zero reason to fly any Gallente boat in PVE.
Actually, the drone tracking and optimal bonus is great for sentry-based anomaly ratting and one of the only good things about the proposed Dominix change is that there might be a reason to fly one instead of an Ishtar now.
I disagree. In a few days I will be hitting out past 120km with drones. I already hit to 110km and have very good damage application along with decent gun dps. I just feel that the new Domi has a lot of wasted slots now. If there were high or mids that added DPS to the drones then fine, but there is nothing. I really have no reason to fly the Domi. |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.09 11:27:00 -
[6] - Quote
Bouh Revetoile wrote:Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.
I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").
You have no clue what you are talking about. The Hyperion needs the extra mid to be able to tackle due to the lack of tracking. On top of that active armour is cap hungry. What you currently have is a ship that is pointless.
I will not even go into the Megathron as people with a lot more experience than you have pointed out how horrible the new slot layout is. CCP have not addressed any of the issues which why the Mega is not widely used.
The Dominix bonuses are just meh. The only way they could work is if it got a drone control range bonus on top of it. What is the point of a sniper drone boat that does okish damage? If you drop the hybrid damage bonus let the Domi make up for the loss of dps by adding extra turrets and not just cramming the high slots with drone link augmentors.
Right now the drone tracking bonus does not add any real dps to the ship as the mid slots have nothing to enchance damage any further (before you used omni's) but those are not really needed anymore, or not the 3 that I use at the moment. What do I replace them with? |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.09 17:04:00 -
[7] - Quote
IrJosy wrote:luredivino wrote:They removed the changes to the megathron and the hyperion, but left the changes for the Dominix that the people who use it for missions were complaining about..... Once you get out of the newbie tutorial zone those domi changes help amazingly in null sec!
I am really struggling to see how. Drones never had an issue hitting in the first place. |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.09 17:53:00 -
[8] - Quote
X Gallentius wrote:Rysis Vyvorant wrote:I am really struggling to see how. Drones never had an issue hitting in the first place. Higher dps sentries will be able to hit at engagement ranges associated with BS fights in null sec.
Great but you are not really gaining much dps and you are losing versatility. On top of that you can not even really take advantage of a sniper fit - or at least one that would not be out done by any turret boat or even the Geddon.
If they add drone control range then we can start talking but Gallente have really lost their niche. |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.09 21:07:00 -
[9] - Quote
luredivino wrote:I threw some 800mm autocannons on the dominix to see what the change would do to the ship. The 2nd bonus allows you to use the navy dominix fit on the regular dominix since you don't need the extra mid for the tracking link. You lose about 100 dps and significant range, but you can fit a stronger tank and don't lose cap from guns.
[Dominix, dominix] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Tracking Enhancer II
Gist X-Type X-Large Shield Booster Gist C-Type Kinetic Deflection Field Gist C-Type Thermic Dissipation Field Gistum C-Type Adaptive Invulnerability Field Shield Boost Amplifier II
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Black Eagle Drone Link Augmentor
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
1100 dps 1200 dps kin/therm tank cap lasts 3.5 minutes
Would still like extra control range.
So you get a bonus to tracking and range for drones but you can not use the range. This is exactly why it is ****! |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.10 22:25:00 -
[10] - Quote
Omnathious Deninard wrote:Marlona Sky wrote:I'm still not sold on the Dominix changes to the bonus. Was there no other options on the table CCP Rise?? It would be nice to see other options, and several have been brought up by players, I can't say that I like this Dominix any better than current or better than the Armageddon.
The new Domi is inferior to the current one. If there were replacement mods for the mids that the OTL use to occupy then the ship might have some merrit. Right now you have a bonus that really adds nothing for close range and could be useful for sniper fits if it also had a control range bonus.
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Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.10 22:35:00 -
[11] - Quote
Omnathious Deninard wrote:Rysis Vyvorant wrote:Omnathious Deninard wrote:Marlona Sky wrote:I'm still not sold on the Dominix changes to the bonus. Was there no other options on the table CCP Rise?? It would be nice to see other options, and several have been brought up by players, I can't say that I like this Dominix any better than current or better than the Armageddon. The new Domi is inferior to the current one. If there were replacement mods for the mids that the OTL use to occupy then the ship might have some merrit. Right now you have a bonus that really adds nothing for close range and could be useful for sniper fits if it also had a control range bonus. The tracking buff helps ogres hit cruisers, but it still cannot catch them, dual DNC will help with that. A Control range boost is a must, 25% is a absolute minimum 50% would be the perferd
I agree, a 50% drone control range is a must. Add this and then we are looking at a decent drone boat. I would like more drone mods though to help enchance the ship. |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.16 22:30:00 -
[12] - Quote
Bouh Revetoile wrote:I would have gave the Megathron a chance, but IMO the beam + cruise rebalance just killed it for good now. There is absolutely no point for not ranged bonused railguns as a dps weapon now. Infact, the only survival railguns will be those of the Naga, with range + dmg bonus.
Problem is, at close range, tachyon are better than railguns at the cost of using more cap, and cruise missiles are now a LOT better than railguns at long range at the cost of flight time.
RIP fleet Megathron ?
I personally see this the end of Gallente BS boats. Too many broken mechanics waiting to be fixed and no planned fix in sight.
I really really hate the fact I have trained Gal BS 5 now - what a complete waste.
CCP Rise. Do not ******* touch the Navy Domi. |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
10
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Posted - 2013.04.17 21:29:00 -
[13] - Quote
Omnathious Deninard wrote:Drew Kaps wrote:So this Domi nerf.. is it also going to cripple the Navy Domi? What nerf? It could still use some love but there was hardly a nerf.
Considering drones never had an issue hitting in the first place what exactly do you call the change? Below 40km a Geddon is a better ship and for sniping turret boats are just better because they can move.
This is a nerf until either:
drone range bonus is included drone damge bonus increased number of drones launched is increased |

Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
12
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Posted - 2013.04.20 08:59:00 -
[14] - Quote
ShahFluffers wrote:ExAstra wrote:Since when does that hold true to the initial design concepts? Originally the Amarr had a SINGLE ship that was somewhat comparable to a Gallente drone boat. The Arbitrator (in fact, Carriers aside, this was the only ship besides the Typhoon that ever came close to our territory in the realm of drone boating). Now they have the Dragoon (-10/+15 over Algos), Arbitrator (-25/+25 over Vexor), Prophecy (-25/+25 over Myrmidon), AND the Armageddon (-0/+0 over Dominix).
So, the Amarr don't have as high of an ability to push out mixed sized drones as Gallente ships until the Battleship level, where they're COMPLETELY equal. And to be fair, the Algos has the mixed bonuses CCP is going around trying to kill. The only reason to use an Algos over a Dragoon other than Dragoons look stupid as hell and Algos are almost the best looking hull in the game, is that the Algos is capable of higher on-paper DPS with 2 mediums and 2 lights fielded, instead of the typical full light flight. But it can't even store two flights of this. The Dragoon gets to store 3 flights of its drones. I agree with your first statement. The fact that the Dominix and Armageddon have the same functionally while the latter possesses more flexibility pisses me off. In my opinion, the relationship between the Dominix and Armageddon should be similar to that of the Algos and Dragoon... which brings me to your second statement... The Algos is, hands down, one of the best destroyers out there. That 10 m/bit advantage the Algos has over the Dragoon DOES, in fact, set the two far enough apart to be distinct. It can launch 2 mediums and 3 lights and has enough drone bay for one spare flight of lights. The Dragoon can't match the Algos' 300 to 400 dps but has that extra flexibility the Algos lacks... including spare drone bay. What should be done to keep the two ships distinct from each other... - drop 25 m/bit from the Armageddon. This makes it consistent with the drone bandwidth increase through the Amarr classes in relation to the Gallente drone line (Tormenter, 15 m/bit... Dragoon, 25 m/bit... Arbitrator, 50 m/bit... Prophecy, 75 m/bit). In compensation, add another 75 to 100 m3 to the 'Geddon's drone bay. - give the Dominix a slight bump in its drone damage bonus. Even adding an extra 2 or 3% will distinguish it against the Armageddon which, again, can functionally do the same thing. You can drop a turret if that helps to balance things. Really... almost anything to distinguish the two more than they are right now will do. Because I'm having a hard time seeing why I should choose a Dominix over an Armageddon (yes... the Domi has an extra mid slot and has drones that can track better... but the Geddon has an extra high slot, can choose to utilize any weapon system in the game, and can neut better than Dominix ever could). Roime wrote:No, they do not prevent your ship from moving. You can be as far as you want from drones, as long as you are on grid. Some year ago CCP added the option to reconnect to you drones on grid, and this enables a lot of neat tricks utilizing multiple sets of drones. Actually, yes... it does. Deploying sentries in a class of ships not known for being mobile basically means losing your drones unless you are in close quarters combat. Drones are simply not expendable on a ship that relies on them to deal most of its damage.
I am just quoting this because it is so good. Well done! |
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